Crasorak Kara

Crasorak Kara

Красорак-Кара is the dragonkin vault found in the south-eastern part of the Temple Woods. As it is in the starting region, it is the shortest vault and has the weakest enemies, and 3 vault cores.

Enemies

EnemyAmount
Giant rat9
Vault guardian hulk4
Vault guardian sentinel3
Goblin runt2
Vault overlord1

Nodes

Other

Walkthrough

  • Entryway, to the right (North is a locked door, the end room).
Right side, locked boss door; Left side stairs to the rest of the dungeon
  • Main entryway (looking south the stairs with the bars at the top are where the lever is to open the final door, the hallway has a patrolling vault guardian hulk.
Looking south out of the entryway
  • Heading down the southern hallway, the room to the left has two giant rats and a treasure chest hidden behind the stairs.
Look out for this chest hidden behind the stairs
  • Continuing down the hall, turn right around the corner to enter a large multi-level room. Beware, there are three vault guardian hulks; use the stairs to your advantage to either range them or put them into a chokepoint to take them on one at a time. If engaging with melee, it is advised to cast Tempest Shield and Enchant Weapon: Fire before entering if you have them.
Beware the 3 Guardian Hulks in this large room
  • Below the entrance to the large room, there is another chest hidden there. Exit the room through the southern door.
This chest is located below the entryway of the large room
  • There are three fire traps in the hall; time dodge rolls past each set, and they can heavily damage you if caught inside. Continue following the hall to reach the next area.
Watch for fire, it burns.
  • There is a spike room, to the west is a small room with a rat in it, you can use the spikes to dispatch it, otherwise there is no loot there, continue up the stairs on the north side.
Dangerous spikes, but there is a safe zone in the middle
  • Continue straight down the hall; going west is a dead end, and there are two rats to fight. Just past the doorway is a room with three vault sentinels. They attack with ranged, so using cover with your own ranged attacks, or holding up a shield and countering, is very effective to take them out. It is also advisable to cast buffing spells before engagement as with any fight where you are outnumbered.
They can be lured out one at a time as they are spaced far apart
  • After defeating the guardians, you can grab a vault core, these are essential for high-level recipes and lodestones. Be careful as they weigh 50 kg and can easily overencumber you if you have also been looting other resources from the vault.
The vault core in front of a dragonkin statue
  • There is another chest to be found, just off to the left from the statue.
The chest as seen tucked in a corner and hidden behind a pillar
  • Continue east out of the room, careful of the traps. The fire can deal more damage than the spikes, but dodge rolls will get you safely past all of them. As the spikes are laid out in a diamond with the points against the walls, the spikes are thinnest there and thus easier to pass if sticking to the wall.
Spikes are dangerous, but fire, more so
  • Once past the traps, you will be in a room with three routes (two clearly visible and one that can be missed), up the stairs to the end boss or south to some optional treasure. North contains a spike room with four rats and no treasure. If you stand on the rubble seen in the image facing south, you can see an opening on the wall which can be reached with Windstep. Go there, and you will find the third vault core, some treasure, and a lever which you can pull to open a shortcut.
Take the stairs to the lever, or south for optional treasure
  • To get to the final boss, follow the stairs to the top, pull the lever, and go through the gate to the starting room that opens, and a new large door will open that contains the boss and his treasures.
The lever room and the gates
  • There is a side path for additional treasure, going south first instead of up the stairs that lead to the boss, around the corner to the left is a lever, pull it to open a gate that is past the fire traps.
South from the fork in the road
  • After pulling the lever, make your way past two fire traps.
Come through here after pulling the lever.
  • Past the gate are two goblin runts waiting inside to ambush; however, they are much weaker enemies and should not pose much threat.
They are not very well equipped
  • After disposing of the goblins, the treasure is just past some more spike traps.
Grab the treasure, beware of spikes
  • Back to the main path behind the previously locked door awaits The vault overlord, who is a vault hulk but with much more health and damage. Remember to buff up and cast combat spells before entering to make the fight more manageable, and to save energy to block or dodge.
The Vault Overlord guarding the treasure
  • After defeating the vault overlord, you can grab the second vault core and loot the chest.
The spoils of war