Power level

Power level

Power Level for a monster/animal shown next to their Health Bar

Power levels are an indication of how strong a player, monster, or piece of food is. Players can see their current power level at the bottom right of their inventory, and power levels for monsters can be seen to the left of their health bar. Each region in Ashenfall has a power level, which most of the monsters in that region inherit.

Region Power Levels

Region Power Level seen when entering a region
RegionPower level
Brynmoor1 - 2
Ghornfell3 - 4
Fellhollow5
Dowdun Reach6
Umbral Sands7

Player Power Levels

Player's Power Level

The player's power level is directly tied to the armour they wear, starting at power level 0 while wearing no armour, to power level 5 while wearing tier 5 armour, like steel. In the event that the player is wearing armour of differing power levels, they are averaged and rounded down. The power level icon next to an opponent or area title card when the player's power level is far lower, denoting great danger.

Enemy/Zone Power Level

IconPower level comparison
Zone/enemies are neutral (Temple Woods)
Player's power level is more than one level below the enemy/zone
Player's power level is one level below the enemy/zone
Player and the enemy/zone are at the same power level
Player's power level is above the enemy/zone

Food

Below is a list of food with differing power levels:

Fruits

FoodPower level
Redberries1
Dried redberries1
Dwellberries3
Dried dwellberries3
Peach3
Dried peach3

Vegetables

FoodPower level
Cabbage2
Fried cabbage2
Potato2
Baked potato2
Bittercap mushroom2
Grilled mushrooms2
Onion3
Fried onions3

Meats

FoodPower level
Egg1
Fried egg1
Raw rat meat1
Rat roast1
Raw bird meat1
Fillet1
Raw farm meat2
Steak2
Raw game meat2
Haunch2
Raw bestial meat3
Flank steak3

Monster hitpoint scaling

A monster's base hitpoints can scale based on the region's power level. This hitpoint value is determined for all monsters in a region when the player enters that region, and the power level icon will change based on the player's average power level, determined by their armour. The formula that calculates the monster's base hitpoints is shown below:

Hitpoints=RegionPowerLevel×Monster′sBaseHitpoints

Power level 1 monsters (e.g., chickens, kebbits, etc.) do not scale their hitpoints; those are always at their base value, regardless of the region's power level.