Black Knight Titan/Strategies

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Black Knight Titan/Strategies

This page is currently under construction to update it in meeting the Ascension Core upgrades and the new combat system when 1.0 is released

This is a strategy guide page on defeating the Black Knight Titan. Depending on your world's difficulty setting, please refer to the relevant strategy section.

Inventory Preparation

As the Black Knight Titan is a power level 6 boss monster of Dowdun Reach, he will be difficult to defeat without wearing power level 6 (first time) or higher gear (multiple encounters) and being prepared. It is also suggested that you gather enough sanguine urns so you have enough health to survive. Also be sure to unlock the nodestone to the Bastion so you can travel to/from The Nexus.

The Blacik Knight Titan is immune to Burning effect, so it is advised not to use fire arrows or fire rune damage. They are also resistance to fire damage and slashing damage.

Note: the suggested items below are more for what it is recommended when you first encounter them in Black Knight's Fortress.

Foods/Drinks

For your fight against the Black Knight Titan, may it be first or multiple encounters, you'll want the following suggested items in your key bind hotbar slot or inventory:

  • Stuffed Catfish which restored 200 health per consumption. It is suggested to also have the Undead Delight which restores 180 health and grants the Sea Life perk, regenerating 3 health every second 1,200 second (20 minutes.) If you which not to grind for Undead Delight, Eggs Royale also grants the Sea Life perk and heals 120 health.
  • Any Infusions that'll buff your combat style. Infusions do not stack, so pick one reduces stamina on your combat style action, or dodging. Or you can drink the Pumpkin Spice Infusion for the Soul food perk, to have it and Sea Life active. (Soul Food perk will not stack if it is from another food.)

Other Consumables and Ammunition

If fighting in hard difficulty, or wanting to speed up the fight in normal difficulty, it is advised to have these items:

  • Whetstone enhances any melee weapon held by two points for ten minutes. In addition, Lesser Attack Potion can be added for the Focused Strikes perk for ten minutes.
  • Magical Focus enhances staff and wand damage output from spell attacks by 15% for ten minutes In addition, Lesser Magic Potion can be added to increase the chance of landing critical hits with combat spells by 25% for ten minutes.
  • Antifire Potion to avoid taking the burning effect from his fire attacks

While Range has yet to have any items to buff it, it is suggested to have Enchanted Mithril Bolts for a 15% chance to create a toxic burst, Mithril Barbed Arrows to cause the bleed, Poisoned Mithril Arrows or Enchanted Iron Bolts for a 15% chance to deal water magic damage.

Runes and Spells

The Black Knight Titan is weak to water attack and he is immune to Burning effect, so it is recommended to use water rune damage to do tons of critical damage.

You can also use spells to enhance your abilities against him.

  • Surge would allow you to dodge attacks at a greater distance three times, costing no stamina.
  • Tempest Shield for melee and crossbow users, as it blocks more variety of attacks, even unblockable ones.
  • Enchant Weapon: Air to increase the attack speed and damage of your equipped melee weapon if using melee.
  • Spectral Arrows increases their damage done and is worth maintaining over the course of the fight if using Ranged.

Internal Alchemy is optional to have, as it is able to refresh active food and drinks buffs, but only if you're willing to spend about 4-5 seconds of casting time, which can leave you open for attacks.

Preset

The present below is a suggested look on what you can have on your key bind and inventory for quicker access. Know that you do not need to copy this set up, you're free to use what you are comfortable with. The weapons you see are also based on their base damage or special abilities, but you are free to use a different weapon if you want.

Basic Preset

This preset are for players who are fighting the Black Knight Titan in normal difficulty, wanting a casual encounter and take the fight slow.

The + signs on the items indicates that you should might need more than the number you see below.

  • The mithril mace is suggested due to being a crush damage type weapon. Being a one-handed melee weapon, you can wield a shield. If you want to do more damage but in a lesser attack rate, then the mithril warhammer is suggested for that. While the black greataxe does more damage, it is suggested to avoid using it as the boss is resistance to slashing damage.
  • The dragoncurse shield is suggested due to it's ability to do damage when parrying
  • The amulet of defence and amulet of strength are both suggested for the following reason: The amulet of defence provides a increase in armour value, giving better protection against Black Knight Titan and her Thralls.The amulet of strength provides a 12.5% increase on all melee weapons. If you have the unholy symbol, you can use it as it provides 15% damage to all combat style style, but reduces your max health by 15 points.
  • The mithril crossbow is suggested for the chance to use the dragoncurse shield. If you time your reload properly, you can hit faster with the crossbow as well. While it is not listed, you are free to use the enchanted mithril bolts for a 15% chance to deal poison burst, to poison the titan.
  • The maple shortbow and longbow are an optional suggestion for those who either wants a faster fire rate or load the arrow enough for a further and higher damage. While it is not listed, you are free to use either poisoned mithril arrows or mithril barged arrows
  • The amulet of defence and amulet of accuracy are both suggested for the following reason: The amulet of defence provides a increase in armour value, giving better protection against Black Knight Titan and her Thralls.The amulet of accuracy provides a increase in critical damage and weak spot damage, If you have the unholy symbol, you can use it as it provides 15% damage to all combat style style, but reduces your max health by 15 points.
  • The maple battlestaff is suggested, which grants a x6.8 rune damage.
  • The amulet of defence and amulet of magic are both suggested for the following reason: The amulet of defence provides a increase in armour value, giving better protection against Black Knight Titan and her Thralls.The amulet of magic provides a 12.5% increase on magic damage If you have the unholy symbol, you can use it as it provides 15% damage to all combat style style, but reduces your max health by 15 points.

Advance Preset

The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your foods. This setup is recommended against Black Knight Titan's Hard Mode strategy.

  • The mithril mace is suggested due to being a crush damage type weapon. Being a one-handed melee weapon, you can wield a shield. If you want to do more damage but in a lesser attack rate, then the mithril warhammer is suggested for that. While the black greataxe does more damage, it is suggested to avoid using it as the boss is resistance to slashing damage.
  • The dragoncurse shield is suggested due to it's ability to do damage when parrying
  • The unholy symbol is suggested due to it's additional 15% of all damage type increase. But be warned, it decreases your health by 15%. You can avoid the unholy symbol and either use the ring of life to teleport you when you HP reaches 10% or the amulet of defence
  • The Whetstone is suggested for this run due to the increased damage buff.
  • The mithril crossbow is suggested for the chance to use the dragoncurse shield. If you time your reload properly, you can hit faster with the crossbow as well. Enchanted mithril bolts is suggested for the 15% change of toxic burse, which allows you to inflict poison damage on them. You can replace them with either enchanted iron bolts for water damage or enchanted blurite bolts for earth damage.
  • The maple shortbow and longbow are an optional suggestion for those who either wants a faster fire rate or load the arrow enough for a further and higher damage. While it is not listed, you are free to use either poisoned mithril arrows or mithril barged arrows
  • The unholy symbol is suggested due to it's additional 15% of all damage type increase. But be warned, it decreases your health by 15%. You can avoid the unholy symbol and either use the ring of life to teleport you when you HP reaches 10% or the amulet of defence
  • The maple battlestaff is suggested, which grants a x6.8 rune damage.
  • The unholy symbol is suggested due to it's additional 15% of all damage type increase. But be warned, it decreases your health by 15%. You can avoid the unholy symbol and either use the ring of life to teleport you when you HP reaches 10% or the amulet of defenceAbraxus Ring Can be used as a replacement to the salve amulet if you want to reduce the cost of runes spells, such as surge, enchant weapon: air.
  • The Magic Focus is suggested for this run due to the increased damage buff.

If you have other regions unlocked and visited, using their versions of armours and weapons is advised to speed him the kill. Using Ascension Cores to upgrade any vestige armor or weapon is suggested also to use what you gathered from other regions if they are better.

Preparation

Before entering the boss room, make sure you are well rested, otherwise you will need to return to base, as you are unable to cast Summon Shelter in The Bastion. If you wish to fight the Black Knight Titan again, then remain in his arena for exactly 55 seconds and the Titan Seal in the centre of the room will appear, allowing you to resummon and challenge them again.

Phase 1

The Black Knight Titan will then rise from his knees in the centre of the room and wield Titan's Wrath, his massive greatsword. He will then begin moving toward the player(s) and begin his attack, which will consist of a number of different melee attacks, as well as three abilities.

  • The Black Knight Titan will leap across the room towards a distant target, causing an unblockable AoE slam around the the boss. This cannot be blocked or parried with a normal shield, but it can be blocked with Tempest Shield. It can also be dodged. This can also be used at close range, and has a short cooldown.

Once the Black Knight Titan has used Leap, he will use one of many different melee attacks, or attempt to move back into melee range. These consist of the following:

  • One fast or slow swing. Can be dodged, blocked, or parried. The faster swings can catch you off-guard, so make sure you time your dodge and parry.
  • Two swings, same deal.
  • One overhead swing, which cannot be blocked without Tempest Shield, but can be dodged.
  • Two overhead swings, the same as above.
  • Three swings, usually right, left, then overhead. The first two can be blocked and parried, but the third cannot without Tempest Shield. However, it can be easily sidestepped, giving a moment to recover stamina.
  • A stomp, approximately the same size AoE as Leap, and also unblockable, but easily backed out of.

After executing one or two melee attacks, the Black Knight Titan will then quickly gain access to two new abilities, both of which he will try to use as soon as possible:

  • The Black Knight Titan will first attempt to get in-range, which is a bit further than his normal melee range. He will then hold his weapon by the hilt with both hands, the blade facing down. He will stand straight, with both feet planted in the ground. Then, he will slam his sword into the ground, instantly causing a small AoE around the impact of the same size as Leap, but also cause a larger area to crack and then explode shortly after. Both the impact and the explosion are unblockable without Tempest Shield but can be dodged. Note that being hit by the first impact will stagger you, causing you to then get hit by the following quake. If recognised early enough, and if far enough away when started, this attack can be backstepped out of, particularly valuable for crossbows and shortbows, but can also be walked out of otherwise. If it would get you out of the AoE, then sprinting will also cost less stamina/Surge charges than dodging.

The other ability starts similarly to Earthquake, but has an important tell, and requires a different strategy to avoid damage:

  • This ability is much longer range, and can be executed across the arena. The Black Knight Titan will again hold his weapon by the hilt with both hands, blade facing down. However, he will bend his right knee, and after slamming the sword into the ground, twist it like a key in a lock. The slam causes an unblockable AoE of Leap size, but the twist will send a rocky shockwave towards its target, bending as it does so. Although this can be blocked with Tempest Shield, it will be better practice to dodge this, specifically to the side, and the reason why will become clear later.

Throughout the remainder of Phase 1, the Black Knight Titan will continue using Leap, Earthquake, and Stone Edge, as well as any melee attack when in range and the abilities are on cooldown.

Phase 2

Phase 2 begins when the Black Knight Titan reaches around 60% health, when he will stop and enchant his sword with fire. All of his melee attacks now apply Burning, and his abilities change too:

  • It now applies Burning, however it can still be blocked with Tempest Shield or dodged.
  • This ability has the same tell as Earthquake (grabbing the sword by the hilt with both hands and standing up straight on both feet), but now after the initial AoE slam, four rings of fire will appear on the floor, expanding outward from the point of impact. If cast in the centre of the room, the outer ring will reach the entire arena. The rings are unblockable but can be blocked with Tempest Shield. They can also be dodged, however a valuable strategy (especially as a mage) is to sprint in a circle around the Black Knight Titan as the rings approach, and to turn in towards him at just the right time in order to avoid the rings while preserving Surge charges. With perfect timing, it's also possible to walk toward the Titan at just the right position and not be hit, but blocking with Tempest Shield, dodging, or sprinting at the right angle is more reliable.
  • This ability has the same tell as Stone Edge (grabbing the sword by the hilt with both hands but bending his right knee), but now the shockwave leaves behind a lava that lasts a short time but enough to fully apply Burning without an antifire potion. However, even if blocking the shockwave with Tempest Shield, the lava will still apply Burning, which is why dodging to the side is recommended.

He also gains a fourth ability:

  • The Black Knight Titan reaches up with his left hand and summons a Firestorm above him, and the ground below ignites, applying Burning to anyone in melee range for the duration. What looks like a lit black hole above him sends out multiple fiery darts four times across the arena. Most of these darts go in random directions, but often one will track the player(s). These darts cannot be blocked without Tempest Shield. They are easier to dodge when further from the Black Knight Titan, so moving away during Firestorm is recommended. Mages should sprint or walk to conserve stamina instead of dodging when possible, but melee and ranged (at least with a crossbow and Tempest Shield), can squeeze in two shots immediately after the first and third set of darts, blocking in between.

Maintain Surge and Tempest Shield, damage when you can, avoid when you can't, heal and restore when needed, and with enough determination you will defeat the Black Knight Titan! He will award the broken Titan's Wrath quest item which will allow you to craft his sword and (with later updates), open the gates to the Umbral Sands—Congratulations!