Necromancer's Staff

Necromancer's Staff

The necromancer's staff is a power level 5 staff that can be crafted at a mystic forge. The recipe can be obtained by entering a spectral door and interacting with a dragonkin effigy in Vekchenven Kara, the dragonkin vault in central Fellhollow. It can be ascended at the mystic forge using ascension cores.

Its special effect is the highest rune damage modifier of all staves at the same power level but with lower durability.

It's only higher than the staff of light by 0.1. At power level 7, this equates to only a 0 - 4 damage difference between the two depending on the rune type, hit of the combo, whether it crits, and whether a magic focus is used. This will only make a difference if that damage hits a breakpoint on certain enemies (i.e. if it takes one less hit with this weapon to defeat an enemy than with the staff of light). The staff of light has 20% more durability with 1300. Although managing durability with Magical Mending is trivial, it could make a difference in, say, the 30 waves of the fight caves.

Stats

Recipe

Requirements
ВерстакMystic Forge
Artisan250
Undead Bone24
Sacred Oil6
Fine Thread4
Vault Shard6
Посох некроманта1

Recipe tree

  • Necromancer's Staff 24618618546664166

Journal

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Necromancy isn’t inherently evil, despite what some of the scriptures might say. Whilst some cruelly force the dead into service, others make bargains and pacts with spirits, offering them a chance to influence the mortal world again, rather than simply watch events unfold.

In Fellhollow a small group of mages encountered a smoking fissure in the earth. From it they heard strange whispering voices in the darkness, promising them power and knowledge. Greedily they listened, making pacts with the whispering in exchange for the ability to bind the dead to their service.

In life they performed their arts in secret, raising corpses none would miss, or binding ghosts no one even knew were haunting them. Yet in death, that’s where their true power lay.

With their souls withered away and consumed by the dread Imaru, the necromancers were no longer limited by the last vestiges of morality, and with the new powers at their command, turned a struggling defence against the undead, into a horror-filled nightmare where each fallen ally would rise as a foe.

Update history

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Necromancer's Staff — Dragonwilds Wiki