Garou Druid
Garou Druid
Garou druids are power level 3 or 4 monsters. They are highborn garou gifted with the ability to cast spells. According to the garou berserker journal entry, druids exert subtle magical influence over berserkers, manipulating their perception to recognise the druids and their allies as comrades rather than foes.
Abilities
Garou druids employ three distinct magical abilities in combat:
- Nature fang – A homing projectile that inflicts direct damage and applies a poisonous effect upon striking its target.
- Poisonous Gas – An area-of-effect attack where the druid slams their staff into the ground, creating a small poison field that damages enemies at close range. This will deal 4 poison damage over 15 seconds.
- Regeneration – A supportive spell that gradually restores 20 health over 12 seconds to both the druid and nearby allied garou over time.
Strategy
Players are recommended to drink an antipoison potion before attacking a garou druid. The poisoned magic dart is among the most dangerous abilities in a druid’s arsenal, dealing both physical and poison damage. The most effective way to defeat a druid is to quickly close the distance, thereby limiting their attacks to the poison field, which can be easily avoided. Another strategy is to engage them from long range, using powerful ranged or magic to strike from a distance. Avoiding their poisoned dart is strongly advised; with careful timing, the projectile can be completely evaded. When facing a group of garou, it is advisable to prioritise eliminating the druid first, as their healing magic will otherwise prolong the fight.
100%
Шансы выпадения предоставлены Jagex, если не указано иное.
| Item | Quantity | Rarity |
|---|---|---|
| Garou Pack | 1 | Всегда |
| Druid's Bandosian Amulet | 1 | Всегда |
- ↑ Only dropped from the Garou Druid at the Whispering Swamp.
Other
Шансы выпадения предоставлены Jagex, если не указано иное.
| Item | Quantity | Rarity |
|---|---|---|
| A Mysterious Crescent Carving | 1 | 2/100 |
Journal
Далее приведён текст из источника
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Noble-born garou are larger than their common-born kin, resulting from very careful breeding practices. The noble bloodlines are stronger, faster, and capable of magic, clearly superior to the lower class of their society.
Those who practice magic are known as druids. They are different to the druids of the Guthixian faith. They do not follow the idea of harmonious collaboration with nature. Instead, the garou see everything through the eyes of the hunter. They use magic to chase down their prey. Cast spells to cripple their quarry. Incantations to strip the life from their target, guaranteeing the kill.
In the age of Lougrim, the druids were tempered by tradition and ritual. They were encouraged to focus only on the right sort of prey. But under the auspice of the dragon queen, they are more prone to cruelty.
Survival of the fittest is the chant they now sing.
References
- ↑ Journal entry of Garou Berserker, RuneScape: Dragonwilds. "Druids control berserkers with subtle magic. They manipulate the air around them so that they don't give off a scent. To the fury-addled mind of the berserker, this makes them practically invisible, and at the very least, it confirms that they are not a threat."
Update history
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