Farming

Farming

For a list of all requirements and unlockables within the Farming skill, see

.

For the Farming training guide, see

.

Земледелие is one of the skills in Runescape: Dragonwilds and allows players to grow various plants. The skill was released as part of the 0.10 Fellhollow update.

To level up this skill, players must weed, sow, fertilize, water, cure, and harvest crops.

To begin, players must complete Growing Pains by talking to the Wise Old Man in Bramblemead Valley. Once the quest is completed, players can create farming plots to get started with Farming.

Seeds

Seeds can be collected from picking wild plants, looting chests and packs, or harvesting grown plants. Players can then equip seeds and, when used, will sow plants in farming plots or the ground. Planting trees requires tree farming unlocked at level 20.

Redberry bushes, dwellberry bushes, cadavaberry bushes, ash trees, oak trees, and willow trees can be harvested without having to replant seeds.

ImageSeedPreferred plotSourcePlantProduct
Redberry seedsAsh Farming PlotRedberry BushRedberries (Farming)Redberries
Cabbage seedsAsh Farming PlotCabbage (plant)Cabbage (Farming)Cabbage
Potato seedsAsh Farming PlotPotato (plant)Potato (Farming)Potato
Flax seedsAsh Farming PlotFlax (plant)Flax (Farming)Flax
Wheat seedsAsh Farming PlotGoblin PackWheat (Farming).png: Dragonwilds Inventory image of Wheat (Farming)Wheat (Farming)Wheat
Harralander seedsAsh Farming PlotHarralander (plant)Harralander (Farming).png: Dragonwilds Inventory image of Harralander (Farming)Harralander (Farming)Harralander
Marrentil seedsAsh Farming PlotMarrentil (plant)Marrentil (Farming).png: Dragonwilds Inventory image of Marrentil (Farming)Marrentil (Farming)Marrentil
Ash tree seedSoilAsh TreeN/AAsh Logs
Dwellberry seedsOak Farming PlotDwellberry BushDwellberries (Farming)Dwellberries
Onion seedsOak Farming PlotOnion (plant)Onion (Farming)Onion
Tomato seedsOak Farming PlotGarou PackTomato (Farming).png: Dragonwilds Inventory image of Tomato (Farming)Tomato (Farming)Tomato
Kwuarm seedsOak Farming PlotGarou PackKwuarm (Farming).png: Dragonwilds Inventory image of Kwuarm (Farming)Kwuarm (Farming)Kwuarm
Swamp weed seedsOak Farming PlotSwamp Weed (plant)Swamp Weed (Farming).png: Dragonwilds Inventory image of Swamp Weed (Farming)Swamp Weed (Farming)Swamp Weed
Snapdragon seedsOak Farming PlotSnapdragon (plant)Snapdragon (Farming).png: Dragonwilds Inventory image of Snapdragon (Farming)Snapdragon (Farming)Snapdragon
Toadflax seedsOak Farming PlotToadflax (plant)Toadflax (Farming).png: Dragonwilds Inventory image of Toadflax (Farming)Toadflax (Farming)Toadflax
Oak tree seedSoilOak TreeN/AOak Logs
Cadavaberry seedsWillow Farming PlotCadavaberry BushCadavaberry Bush (Farming)Cadavaberries
Pumpkin seedsWillow Farming PlotPumpkin (plant)Pumpkin (Farming)Pumpkin
Watermelon seedsWillow Farming PlotZombie PackSkeleton PackWatermelon (Farming).png: Dragonwilds Inventory image of Watermelon (Farming)Watermelon (Farming)Watermelon
Corpse cotton seedsWillow Farming PlotCorpse Cotton PlantCorpse Cotton Plant (Farming)Corpse Cotton
Irit seedsWillow Farming PlotThorny Irit RootIrit (Farming).png: Dragonwilds Inventory image of Irit (Farming)Irit (Farming)Irit
Willow tree seedSoilWillow TreeN/AWillow Logs
Maple tree seedSoilMaple TreeN/AMaple Logs
Desert weed seedsYew Farming PlotDesert Weed (plant)Desert Weed (Farming).png: Dragonwilds Inventory image of Desert Weed (Farming)Desert Weed (Farming)Desert Weed
Bunny cactus seedYew Farming PlotBunny CactusBunny Cactus (Farming).png: Dragonwilds Inventory image of Bunny Cactus (Farming)Bunny Cactus (Farming)Cactus Steak
Pipe cactus seedYew Farming PlotFibrous Pipe Cactus (plant)Fibrous Pipe Cactus (Farming).png: Dragonwilds Inventory image of Fibrous Pipe Cactus (Farming)Fibrous Pipe Cactus (Farming)Fibrous Pipe Cactus
Barrel cactus seedYew Farming PlotBarrel CactusBarrel Cactus (Farming).png: Dragonwilds Inventory image of Barrel Cactus (Farming)Barrel Cactus (Farming)Cactus Water
Yew tree seedSoilYew TreeN/AYew Logs

Tools

Through completing quests and levelling Farming, players unlock crafting recipes for tools that help while Farming.

ImageItemUseCrafting Station
Wooden spadeClears farming plots of dead plants or weeds.Crafting table
Bronze spadeBlacksmith's bench
Steel spadeBlacksmith's bench
Undead spadeBlacksmith's bench
Adamant spadeBlacksmith's bench
Wooden watering canHolds Dirty or clean water. Waters farming plots. Not watering has a base 0.8x disease chance. Dirty water offers 0.3x disease chance and 1.15x yield increase. Clean water offers 0.2x disease chance and 1.15x yield increase.Crafting table
Bronze watering canBlacksmith's bench
Steel watering canBlacksmith's bench
Adamant watering canBlacksmith's bench
Compost bucketHolds compost or super compost. Fertilizes farming plots.Crafting table
CompostOffers 0.5x disease chance and 1.5x yield increase.Compost bin
Super compostOffers 0.25x disease chance and 1.75x yield increase.Super compost bin
Plant cureCures disease from plants in farming plots.Cooking range
Iron secateursBoosts yield when equipped while harvesting from farming plots.Blacksmith's bench

Наверх

Constructs

Through levelling Farming, players unlock building recipes for various constructs that assist with Farming.

Farming plots

Most seeds need to be used on a farming plot to grow, with tree seeds being the only exception, and can be grown on the ground. The plots' descriptions state that crops from the region associated with the plot "grow better," and although it is clear that higher tier crops in lower tier plots have a significantly higher disease rate, it is unknown what the rate is. Yew farming plots are the only type that can be built in Umbral Sands.

ImagePlotBuilding RequirementsRegionPreferred seeds
Ash farming plot8 Ash LogsBrynmoorCabbages, flax, harralander, marentill, potato, redberry, wheat
Oak farming plot8 Oak LogsGhornfellDwellberry, kwuarm, onion, snapdragon, swamp weed, toadflax, tomato
Willow farming plot8 Willow LogsFellhollowCadavaberry, corpse cotton, irit, pumpkin, watermelon, avantoe
Yew farming plot8 Yew LogsUmbral SandsDesert weed, barrel cactus, pipe cactus, bunny cactus

Water collection

Some constructs allow players to passively generate clean water to help water-growing plants.

ImageConstructBuilding RequirementsFunctionCapacity
Rain catcher6 Ash Logs4 StonePassively collects clean water during rainy weather.300
Well32 Stone6 Ash Logs1 Vault CorePassively collects clean water each day.700

Water storage

Some constructs allow players to store water to be dispensed later. Players can use watering cans to transfer Dirty or clean water to and from the barrels.

ImageConstructBuilding RequirementsFunctionCapacity
Water barrel8 Ash LogsStores Dirty or clean water for future use.500
Large water barrel10 Oak LogsStores dirty or clean water for future use.1000

Compost bins

Some constructs allow players to convert organic materials into compost or super compost, which can be used on plots to help prevent disease and increase yield.

ImageConstructBuilding RequirementsFunctionCapacity
Compost bin8 Ash Logs4 StoneConvert organic materials into compost.1000
Super compost bin8 Willow Logs4 SandstoneConvert organic materials into super compost.1000

Miscellaneous

ImageConstructBuilding RequirementsFunction
Scarecrow8 Oak Logs1 Watermelon3 Padded Cloth10 WheatProtects crops from "feathered annoyances."

Наверх

Growth cycles

Seeds take 2 in-game days to grow (progressing at the beginning of each day) and have several growth stages with distinct visual graphics. While growing, plants can become diseased. Diseased crops cannot be harvested, and if left untreated, will die the following day. Planting seeds in a plot for their region, watering, and composting them will significantly lower (but not remove) the chance of disease. Healthy and harvestable crops no longer have a chance to become diseased, and can be left when no longer farming.

Each plant has a base DiseaseChance:

Or in other words, a potato has a base 30% chance of becoming diseased each growth cycle.

Weeding

When farming plots are first placed, they have a layer of weeds. As long as nothing is planted in the plot, layers of weeds will continue to build up once each day, up to 3 layers per plot. These will need to be removed with a shovel before anything can be planted. Each layer will provide a base 3 XP and 3 weeds. Higher power level shovels can do so in fewer actions.

Seeding

Players must equip seeds to then use them, which will seed farming plots or the ground, depending on the seed used. This provides a base 5 XP per seed planted, regardless of type or plot.

Watering

Farming plots can be watered once per day, which will significantly lower the chance of disease and slightly increase yield. Players can use watering cans on natural water sources (e.g., ponds and rivers) to fill the can with dirty water or collect clean water from rain catchers or wells and then use the can directly on the plots. Alternatively, players can cast Humidify with their watering can in their inventory, which will use whichever water is inside to water the plots in a straight line in front of the player. Note, however, that the items with the same name gathered by hand and then cooked at a campfire or grill cannot be used to fill a watering can.

Crops have their own individual chance of disease, which are further modified by whether they are watered and with what type:

  • No water - Unwatered crops have a further 0.8x chance of disease
  • Dirty water - Offers a lower 0.3x chance of disease and 1.15x yield
  • Clean water - Offers an even lower 0.2x chance of disease and 1.15x yield

Watering a plot with a plant that was just seeded, is harvestable, diseased, or dead will provide a small base 2 XP, however watering growing plants in an ash farming plot provides base 15 XP, an oak farming plot provides base 30 XP, a willow farming plot provides base 45 XP, and a yew farming plot provides base 60 XP.

Rain will automatically water plots with clean water, which can save time, however it will not provide XP or cure disease.

Fertilising

Fertilising plots helps prevent disease and increase yield. A plot only needs to be fertilized once during its cycle until it is fully harvested and cleared. Players can convert organic materials into compost at a compost bin or super compost at a super compost bin, and then collect and spread the fertiliser with a compost bucket on plots.

As there are not currently any higher power level compost buckets, it is recommended to craft and carry several at once to minimise how frequently you need to return to the compost bins while composting farming plots. Compost provides a base 10 XP per plot, while super compost provides a base 50 XP.

  • Compost - Offers 0.5x disease chance and 1.5x yield increase.
  • Super compost - Offers 0.25x disease chance and 1.75x yield increase.

Curing

Diseased plants will change graphically with a brownish-yellow haze, and read "Diseased" when hovering over the plot. Players must cure the plant to prevent it from dying if left diseased for too long. There are three ways of cleansing diseased plants:

If the plant is cleansed, it will return to its current growth stage. This means that if a plant is diseased in its final growth stage but the player cures it the same day, the player can harvest it without waiting another day. Curing a plant provides a base 3 XP.

The XP values of the above actions are listed with the folowing boosts:

Action0% XP BOOST15% XP BOOST30% XP BOOST45% XP BOOST
Clearing0000
Watering non-growing plant2334
Curing3344
Weeding3445
Planting5678
Composting10121416
Watering growing ash plot15182023
Watering growing oak plot30354046
Watering growing willow plot45526068
Super composting50586776
Watering growing yew plot60708091

Harvesting

The yield when harvesting can be modeled as so:

Yield = ceil( ceil( ceil(BaseYield * SecateursYieldMultiplier) * CompostYieldMultiplier) * WaterYieldMultiplier)}}

With maximal buffs, players can expect to receive 9 flax, corpse cotton, desert weed, bunny cactus, fibrous pipe cactus, barrel cactus or 15 of every other plant per harvest. Subsequent harvests of berry bushes will provide less.

The Uproot spell (and its upgraded version Harvester) can be used to harvest crops in a (larger) radius, but it does not work with the iron secateurs, and so may result in a lower yield.

The Harvest XP is modified by the yield as well as other factors, and can be modeled as so:

HarvestXP = ceil((BaseHarvestXP * (1 + Yield * HarvestXpFactor) * GlobalXPModifier) * GlobalReduction)

  • BaseHarvestXP = 8
  • HarvestXPFactor = 1 for tier 1 (Brynmoor), 2 for tier 2 (Ghornfell), and 3 for tier 3 (Fellhollow and Umbral Sands).
  • GlobalXPModifier = 1 for 0% XP Boosts, 1.1 * 1.05 for 15% XP Boosts, 1.1 * 1.05 * 1.15 for 30% XP Boosts, and 1.1 * 1.05 * 1.3 for 45% XP Boosts (Note that these values are multiplicative in formula, but written additively for legibility).
  • GlobalReduction = 1 is the default, 0.05 for subsequent berry-bush harvests.

The Harvest XP is then listed below assuming maximum yield with iron secateurs, super compost, and clean water, and with the following XP Boosts:

Harvest XP0% XP BOOST15% XP BOOST30% XP BOOST45% XP BOOST
Flax8093104121
Redberries128 (6)148 (7)167 (8)193 (9)
Cabbage128148167193
Potato128148167193
Wheat128148167193
Harralander188218245283
Marrentil188218245283
Kwuarm188218245283
Corpse cotton224259292337
Desert weed224259292337
Bunny cactus224259292337
Barrel cactus224259292337
Fibrous pipe cactus224259292337
Dwellberries248 (11)287 (13)323 (15)373 (17)
Onion248287323373
Tomato248287323373
Swamp weed308356401463
Toadflax308356401463
Snapdragon308356401463
Cadavaberries368 (16)426 (19)479 (22)553 (25)
Watermelon368426479553
Pumpkin368426479553
Irit368426479553

Наверх

Boosts

Players can equip a trinket, eat a food, and consume a potion to gain perks that will boost their Farming experience gain.

Only one of each category can provide a benefit.

Experience Boosts

TrinketDescription
Inspiring Ring of FarmingIncreases the player's experience gain in Farming by 5%

Experience Foods

FoodDurationPerkDescription
Sweet Veg Ball300sKnowledgable NourishmentУвеличивает получаемый experience во всех skills на 10%
Wild Pie600s
Forager's Sandwich600s
Meat Twist Sandwich600s
Glazed Pumpkin Sandwich600s

Experience Potions

PotionDurationPerkDescription
Weak Focused Farming Potion300sFocused FarmingGrants a 15% XP BOOST for the FARMING Skill
Lesser Focused Farming Potion600s
Focused Farming Potion300sFocused Farming IIGrants a 30% XP BOOST for the FARMING Skill
Super Focused Farming Potion600s

Utility Boosts

ItemDescription
Farming CapeThis cape acts as an infinite source of plant cure potions.

Наверх

Level up table

Таблица опыта для каждого уровня приведена в статье {1}.

Levelling up Farming grants access to both passive benefits as well as unlocking spells and other abilities.

LevelAbilityTypeDescription
ВсеSeed GatheringПассивныйIncreases the chance to gather seeds from all plants by 0.3% per level, up to 29.4% at level 99.
3Plant CureРецептUnlocks the ability to create plant cures at the cooking range! Use plant cures to heal your plants from disease.
6Rain CatcherРецептCollects and filters rain water into usable clean water over time.
10Compost BinCompost BucketРецептUnlocks the compost bin and compost bucket recipes. These allow for creating and using Normal compost to boost the yield and disease resistance of your plants.
15UprootЗаклинаниеChannelling the power of the earth, summon a spectral surge that gently coaxes ripe plants from the soil. Within a small radius, all fully grown crops and wild plants are instantly harvested and drawn towards you.
20Tree FarmingПассивныйYou are skilled enough at farming to now grow trees! Trees can be planted directly into the ground and seeds can be found while chopping down trees and from birds nests.
24Water BarrelРецептUnlocks the water barrel, which stores Clean or dirty water collected from watering cans for later use.
28HumidifyЗаклинаниеConjure water magic to create a rain cloud that travels forward, instantly watering any farming plot that it passes over with clean water.
32WellРецептUnlocks the ability to build a well! A well provides a limited amount of clean water per day. Wells refill in the morning.
36HarvesterПассивныйWith greater mastery over the land, the caster's reach extends even further. Harvester expands Uproot's range to a wider radius.
39Speedy FarmerПассивныйYou've become more adept at watering and composting your plants. You can now do so with less penalty to your movement speed!
42Iron SecateursРецептA pair of gardening Secateurs that boost your harvesting yield while equipped.
46Large Water BarrelРецептUnlocks the large water barrel, which stores even more Clean or dirty water collected from watering cans for later use.
50Cleansing RainПассивныйUpgrades the Humidify spell, causing the conjured rain cloud to cure any diseased plants it passes over while watering them.
55ScarecrowРецептUnlocks the scarecrow for protecting your farm from feathered annoyances.
60Super Compost BinРецептUnlocks the super compost bin which produces super compost, for an even better yield boost and disease resistance of your plants.
74Rapid GrowthЗаклинаниеAdvances plant growth by one stage. Cannot be reapplied until the plant grows further.
80MucksplosionЗаклинаниеNot for the squeamish gardener! This spell harnesses Earth magic to summon a bubbling compost volcano, showering your beloved plots with rich, nourishing fertilizer.
90Overgrowth AuraПассивныйIncreases the range of the Rapid Growth spell.
99Farming SkillcapeРецептA true showcase of skill mastery. Unlocks the ability to craft and wear the Farming skillcape.
Concept art of tiered spades
Concept art of tiered spades
In-development look at farming decorations
In-development look at farming decorations

References

  1. ↑ Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), and Knowledgable Nourishment (10%).
  2. ↑ Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming (15%).
  3. ↑ Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming II (30%).
  4. ↑ Removing a plant from a plot at any stage of growth.
  5. ↑ Watering a plant that was just seeded, is harvestable, diseased, or dead.
  6. ↑ Using a plant cure or casting Cleansing Rain (the improved version of Humidify) on a diseased plant.
  7. ↑ When placed, plots will start with an initial layer of weeds, increasing every day that something is not planted, with up to three layers. Each layer provides XP and Weeds.
  8. ↑ Any plant, in any plot.
  9. ↑ Only the final fifth of compost applies the compost effect and grants XP.
  10. ↑ Watering any plant in its growing stage in an Ash Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
  11. ↑ Watering any plant in its growing stage in an Oak Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
  12. ↑ Watering any plant in its growing stage in a Willow Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
  13. ↑ Only the final fifth of super compost applies the super compost effect and grants XP.
  14. ↑ Watering any plant in its growing stage in a Yew Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
  15. ↑ Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), and Knowledgable Nourishment (10%).
  16. ↑ Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming (15%).
  17. ↑ Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming II (30%).
  18. ↑ 18.0 18.1 18.2 Although berry bushes can be harvested repeatedly without replanting, they provide significantly reduced XP on subsequent harvests.