Farming
Farming
For a list of all requirements and unlockables within the Farming skill, see
.
For the Farming training guide, see
.

Земледелие is one of the skills in Runescape: Dragonwilds and allows players to grow various plants. The skill was released as part of the 0.10 Fellhollow update.
To level up this skill, players must weed, sow, fertilize, water, cure, and harvest crops.
To begin, players must complete Growing Pains by talking to the Wise Old Man in Bramblemead Valley. Once the quest is completed, players can create farming plots to get started with Farming.
Seeds
Seeds can be collected from picking wild plants, looting chests and packs, or harvesting grown plants. Players can then equip seeds and, when used, will sow plants in farming plots or the ground. Planting trees requires tree farming unlocked at level 20.
Redberry bushes, dwellberry bushes, cadavaberry bushes, ash trees, oak trees, and willow trees can be harvested without having to replant seeds.
Tools
Through completing quests and levelling Farming, players unlock crafting recipes for tools that help while Farming.
| Image | Item | Use | Crafting Station |
|---|---|---|---|
| Wooden spade | Clears farming plots of dead plants or weeds. | Crafting table | |
| Bronze spade | Blacksmith's bench | ||
| Steel spade | Blacksmith's bench | ||
| Undead spade | Blacksmith's bench | ||
| Adamant spade | Blacksmith's bench | ||
| Wooden watering can | Holds Dirty or clean water. Waters farming plots. Not watering has a base 0.8x disease chance. Dirty water offers 0.3x disease chance and 1.15x yield increase. Clean water offers 0.2x disease chance and 1.15x yield increase. | Crafting table | |
| Bronze watering can | Blacksmith's bench | ||
| Steel watering can | Blacksmith's bench | ||
| Adamant watering can | Blacksmith's bench | ||
| Compost bucket | Holds compost or super compost. Fertilizes farming plots. | Crafting table | |
| Compost | Offers 0.5x disease chance and 1.5x yield increase. | Compost bin | |
| Super compost | Offers 0.25x disease chance and 1.75x yield increase. | Super compost bin | |
| Plant cure | Cures disease from plants in farming plots. | Cooking range | |
| Iron secateurs | Boosts yield when equipped while harvesting from farming plots. | Blacksmith's bench |
Наверх
Constructs
Through levelling Farming, players unlock building recipes for various constructs that assist with Farming.
Farming plots
Most seeds need to be used on a farming plot to grow, with tree seeds being the only exception, and can be grown on the ground. The plots' descriptions state that crops from the region associated with the plot "grow better," and although it is clear that higher tier crops in lower tier plots have a significantly higher disease rate, it is unknown what the rate is. Yew farming plots are the only type that can be built in Umbral Sands.
| Image | Plot | Building Requirements | Region | Preferred seeds |
|---|---|---|---|---|
| Ash farming plot | 8 Ash Logs | Brynmoor | Cabbages, flax, harralander, marentill, potato, redberry, wheat | |
| Oak farming plot | 8 Oak Logs | Ghornfell | Dwellberry, kwuarm, onion, snapdragon, swamp weed, toadflax, tomato | |
| Willow farming plot | 8 Willow Logs | Fellhollow | Cadavaberry, corpse cotton, irit, pumpkin, watermelon, avantoe | |
| Yew farming plot | 8 Yew Logs | Umbral Sands | Desert weed, barrel cactus, pipe cactus, bunny cactus |
Water collection
Some constructs allow players to passively generate clean water to help water-growing plants.
| Image | Construct | Building Requirements | Function | Capacity |
|---|---|---|---|---|
| Rain catcher | 6 Ash Logs4 Stone | Passively collects clean water during rainy weather. | 300 | |
| Well | 32 Stone6 Ash Logs1 Vault Core | Passively collects clean water each day. | 700 |
Water storage
Some constructs allow players to store water to be dispensed later. Players can use watering cans to transfer Dirty or clean water to and from the barrels.
| Image | Construct | Building Requirements | Function | Capacity |
|---|---|---|---|---|
| Water barrel | 8 Ash Logs | Stores Dirty or clean water for future use. | 500 | |
| Large water barrel | 10 Oak Logs | Stores dirty or clean water for future use. | 1000 |
Compost bins
Some constructs allow players to convert organic materials into compost or super compost, which can be used on plots to help prevent disease and increase yield.
| Image | Construct | Building Requirements | Function | Capacity |
|---|---|---|---|---|
| Compost bin | 8 Ash Logs4 Stone | Convert organic materials into compost. | 1000 | |
| Super compost bin | 8 Willow Logs4 Sandstone | Convert organic materials into super compost. | 1000 |
Miscellaneous
| Image | Construct | Building Requirements | Function |
|---|---|---|---|
| Scarecrow | 8 Oak Logs1 Watermelon3 Padded Cloth10 Wheat | Protects crops from "feathered annoyances." |
Наверх
Growth cycles
Seeds take 2 in-game days to grow (progressing at the beginning of each day) and have several growth stages with distinct visual graphics. While growing, plants can become diseased. Diseased crops cannot be harvested, and if left untreated, will die the following day. Planting seeds in a plot for their region, watering, and composting them will significantly lower (but not remove) the chance of disease. Healthy and harvestable crops no longer have a chance to become diseased, and can be left when no longer farming.
Each plant has a base DiseaseChance:
- 0.3: Potato, tomato, and pumpkin
- 0.4: Cabbage, flax, harralander, marrentil, dwellberry, onion, kwuarm, swamp weed, snapdragon, toadflax, watermelon, and avantoe
- 0.5: Redberry and irit
- 0.6: Wheat and cadavaberry
- 0.75: Corpse cotton, desert weed, bunny cactus, barrel cactus, and fibrous pipe cactus
Or in other words, a potato has a base 30% chance of becoming diseased each growth cycle.
Weeding
When farming plots are first placed, they have a layer of weeds. As long as nothing is planted in the plot, layers of weeds will continue to build up once each day, up to 3 layers per plot. These will need to be removed with a shovel before anything can be planted. Each layer will provide a base 3 XP and 3 weeds. Higher power level shovels can do so in fewer actions.
Seeding
Players must equip seeds to then use them, which will seed farming plots or the ground, depending on the seed used. This provides a base 5 XP per seed planted, regardless of type or plot.
Watering
Farming plots can be watered once per day, which will significantly lower the chance of disease and slightly increase yield. Players can use watering cans on natural water sources (e.g., ponds and rivers) to fill the can with dirty water or collect clean water from rain catchers or wells and then use the can directly on the plots. Alternatively, players can cast Humidify with their watering can in their inventory, which will use whichever water is inside to water the plots in a straight line in front of the player. Note, however, that the items with the same name gathered by hand and then cooked at a campfire or grill cannot be used to fill a watering can.
Crops have their own individual chance of disease, which are further modified by whether they are watered and with what type:
- No water - Unwatered crops have a further 0.8x chance of disease
- Dirty water - Offers a lower 0.3x chance of disease and 1.15x yield
- Clean water - Offers an even lower 0.2x chance of disease and 1.15x yield
Watering a plot with a plant that was just seeded, is harvestable, diseased, or dead will provide a small base 2 XP, however watering growing plants in an ash farming plot provides base 15 XP, an oak farming plot provides base 30 XP, a willow farming plot provides base 45 XP, and a yew farming plot provides base 60 XP.
Rain will automatically water plots with clean water, which can save time, however it will not provide XP or cure disease.
Fertilising
Fertilising plots helps prevent disease and increase yield. A plot only needs to be fertilized once during its cycle until it is fully harvested and cleared. Players can convert organic materials into compost at a compost bin or super compost at a super compost bin, and then collect and spread the fertiliser with a compost bucket on plots.
As there are not currently any higher power level compost buckets, it is recommended to craft and carry several at once to minimise how frequently you need to return to the compost bins while composting farming plots. Compost provides a base 10 XP per plot, while super compost provides a base 50 XP.
- Compost - Offers 0.5x disease chance and 1.5x yield increase.
- Super compost - Offers 0.25x disease chance and 1.75x yield increase.
Curing
Diseased plants will change graphically with a brownish-yellow haze, and read "Diseased" when hovering over the plot. Players must cure the plant to prevent it from dying if left diseased for too long. There are three ways of cleansing diseased plants:
- Plant cure
- Humidify with the Cleansing Rain passive unlocked after level 50
- Farming cape's special effect acts as an infinite source of plant cures
If the plant is cleansed, it will return to its current growth stage. This means that if a plant is diseased in its final growth stage but the player cures it the same day, the player can harvest it without waiting another day. Curing a plant provides a base 3 XP.
The XP values of the above actions are listed with the folowing boosts:
| Action | 0% XP BOOST | 15% XP BOOST | 30% XP BOOST | 45% XP BOOST |
|---|---|---|---|---|
| Clearing | 0 | 0 | 0 | 0 |
| Watering non-growing plant | 2 | 3 | 3 | 4 |
| Curing | 3 | 3 | 4 | 4 |
| Weeding | 3 | 4 | 4 | 5 |
| Planting | 5 | 6 | 7 | 8 |
| Composting | 10 | 12 | 14 | 16 |
| Watering growing ash plot | 15 | 18 | 20 | 23 |
| Watering growing oak plot | 30 | 35 | 40 | 46 |
| Watering growing willow plot | 45 | 52 | 60 | 68 |
| Super composting | 50 | 58 | 67 | 76 |
| Watering growing yew plot | 60 | 70 | 80 | 91 |
Harvesting
The yield when harvesting can be modeled as so:
Yield = ceil( ceil( ceil(BaseYield * SecateursYieldMultiplier) * CompostYieldMultiplier) * WaterYieldMultiplier)}}
- BaseYield = 3 for flax, corpse cotton, desert weed, bunny cactus, barrel cactus, and fibrous pipe cactus, and 5 for every other seed.
- SecateursYieldMultiplier = 1.25. The iron secateurs do not work with Uproot.
- CompostYieldMultiplier = 1.5 with compost, and 1.75 with super compost.
- WaterYieldMultiplier = 1.15 with clean water or dirty water.
With maximal buffs, players can expect to receive 9 flax, corpse cotton, desert weed, bunny cactus, fibrous pipe cactus, barrel cactus or 15 of every other plant per harvest. Subsequent harvests of berry bushes will provide less.
The Uproot spell (and its upgraded version Harvester) can be used to harvest crops in a (larger) radius, but it does not work with the iron secateurs, and so may result in a lower yield.
The Harvest XP is modified by the yield as well as other factors, and can be modeled as so:
HarvestXP = ceil((BaseHarvestXP * (1 + Yield * HarvestXpFactor) * GlobalXPModifier) * GlobalReduction)
- BaseHarvestXP = 8
- HarvestXPFactor = 1 for tier 1 (Brynmoor), 2 for tier 2 (Ghornfell), and 3 for tier 3 (Fellhollow and Umbral Sands).
- GlobalXPModifier = 1 for 0% XP Boosts, 1.1 * 1.05 for 15% XP Boosts, 1.1 * 1.05 * 1.15 for 30% XP Boosts, and 1.1 * 1.05 * 1.3 for 45% XP Boosts (Note that these values are multiplicative in formula, but written additively for legibility).
- GlobalReduction = 1 is the default, 0.05 for subsequent berry-bush harvests.
The Harvest XP is then listed below assuming maximum yield with iron secateurs, super compost, and clean water, and with the following XP Boosts:
| Harvest XP | 0% XP BOOST | 15% XP BOOST | 30% XP BOOST | 45% XP BOOST |
|---|---|---|---|---|
| Flax | 80 | 93 | 104 | 121 |
| Redberries | 128 (6) | 148 (7) | 167 (8) | 193 (9) |
| Cabbage | 128 | 148 | 167 | 193 |
| Potato | 128 | 148 | 167 | 193 |
| Wheat | 128 | 148 | 167 | 193 |
| Harralander | 188 | 218 | 245 | 283 |
| Marrentil | 188 | 218 | 245 | 283 |
| Kwuarm | 188 | 218 | 245 | 283 |
| Corpse cotton | 224 | 259 | 292 | 337 |
| Desert weed | 224 | 259 | 292 | 337 |
| Bunny cactus | 224 | 259 | 292 | 337 |
| Barrel cactus | 224 | 259 | 292 | 337 |
| Fibrous pipe cactus | 224 | 259 | 292 | 337 |
| Dwellberries | 248 (11) | 287 (13) | 323 (15) | 373 (17) |
| Onion | 248 | 287 | 323 | 373 |
| Tomato | 248 | 287 | 323 | 373 |
| Swamp weed | 308 | 356 | 401 | 463 |
| Toadflax | 308 | 356 | 401 | 463 |
| Snapdragon | 308 | 356 | 401 | 463 |
| Cadavaberries | 368 (16) | 426 (19) | 479 (22) | 553 (25) |
| Watermelon | 368 | 426 | 479 | 553 |
| Pumpkin | 368 | 426 | 479 | 553 |
| Irit | 368 | 426 | 479 | 553 |
Наверх
Boosts
Players can equip a trinket, eat a food, and consume a potion to gain perks that will boost their Farming experience gain.
Only one of each category can provide a benefit.
Experience Boosts
| Trinket | Description |
|---|---|
| Inspiring Ring of Farming | Increases the player's experience gain in Farming by 5% |
Experience Foods
| Food | Duration | Perk | Description |
|---|---|---|---|
| Sweet Veg Ball | 300s | Knowledgable Nourishment | Увеличивает получаемый experience во всех skills на 10% |
| Wild Pie | 600s | ||
| Forager's Sandwich | 600s | ||
| Meat Twist Sandwich | 600s | ||
| Glazed Pumpkin Sandwich | 600s |
Experience Potions
| Potion | Duration | Perk | Description |
|---|---|---|---|
| Weak Focused Farming Potion | 300s | Focused Farming | Grants a 15% XP BOOST for the FARMING Skill |
| Lesser Focused Farming Potion | 600s | ||
| Focused Farming Potion | 300s | Focused Farming II | Grants a 30% XP BOOST for the FARMING Skill |
| Super Focused Farming Potion | 600s |
Utility Boosts
| Item | Description |
|---|---|
| Farming Cape | This cape acts as an infinite source of plant cure potions. |
Наверх
Level up table
Таблица опыта для каждого уровня приведена в статье {1}.
Levelling up Farming grants access to both passive benefits as well as unlocking spells and other abilities.
| Level | Ability | Type | Description |
|---|---|---|---|
| Все | Seed Gathering | Пассивный | Increases the chance to gather seeds from all plants by 0.3% per level, up to 29.4% at level 99. |
| 3 | Plant Cure | Рецепт | Unlocks the ability to create plant cures at the cooking range! Use plant cures to heal your plants from disease. |
| 6 | Rain Catcher | Рецепт | Collects and filters rain water into usable clean water over time. |
| 10 | Compost BinCompost Bucket | Рецепт | Unlocks the compost bin and compost bucket recipes. These allow for creating and using Normal compost to boost the yield and disease resistance of your plants. |
| 15 | Uproot | Заклинание | Channelling the power of the earth, summon a spectral surge that gently coaxes ripe plants from the soil. Within a small radius, all fully grown crops and wild plants are instantly harvested and drawn towards you. |
| 20 | Tree Farming | Пассивный | You are skilled enough at farming to now grow trees! Trees can be planted directly into the ground and seeds can be found while chopping down trees and from birds nests. |
| 24 | Water Barrel | Рецепт | Unlocks the water barrel, which stores Clean or dirty water collected from watering cans for later use. |
| 28 | Humidify | Заклинание | Conjure water magic to create a rain cloud that travels forward, instantly watering any farming plot that it passes over with clean water. |
| 32 | Well | Рецепт | Unlocks the ability to build a well! A well provides a limited amount of clean water per day. Wells refill in the morning. |
| 36 | Harvester | Пассивный | With greater mastery over the land, the caster's reach extends even further. Harvester expands Uproot's range to a wider radius. |
| 39 | Speedy Farmer | Пассивный | You've become more adept at watering and composting your plants. You can now do so with less penalty to your movement speed! |
| 42 | Iron Secateurs | Рецепт | A pair of gardening Secateurs that boost your harvesting yield while equipped. |
| 46 | Large Water Barrel | Рецепт | Unlocks the large water barrel, which stores even more Clean or dirty water collected from watering cans for later use. |
| 50 | Cleansing Rain | Пассивный | Upgrades the Humidify spell, causing the conjured rain cloud to cure any diseased plants it passes over while watering them. |
| 55 | Scarecrow | Рецепт | Unlocks the scarecrow for protecting your farm from feathered annoyances. |
| 60 | Super Compost Bin | Рецепт | Unlocks the super compost bin which produces super compost, for an even better yield boost and disease resistance of your plants. |
| 74 | Rapid Growth | Заклинание | Advances plant growth by one stage. Cannot be reapplied until the plant grows further. |
| 80 | Mucksplosion | Заклинание | Not for the squeamish gardener! This spell harnesses Earth magic to summon a bubbling compost volcano, showering your beloved plots with rich, nourishing fertilizer. |
| 90 | Overgrowth Aura | Пассивный | Increases the range of the Rapid Growth spell. |
| 99 | Farming Skillcape | Рецепт | A true showcase of skill mastery. Unlocks the ability to craft and wear the Farming skillcape. |
Gallery


References
- ↑ Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), and Knowledgable Nourishment (10%).
- ↑ Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming (15%).
- ↑ Note that XP Boosts are multiplicative and do not match these exact values. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming II (30%).
- ↑ Removing a plant from a plot at any stage of growth.
- ↑ Watering a plant that was just seeded, is harvestable, diseased, or dead.
- ↑ Using a plant cure or casting Cleansing Rain (the improved version of Humidify) on a diseased plant.
- ↑ When placed, plots will start with an initial layer of weeds, increasing every day that something is not planted, with up to three layers. Each layer provides XP and Weeds.
- ↑ Any plant, in any plot.
- ↑ Only the final fifth of compost applies the compost effect and grants XP.
- ↑ Watering any plant in its growing stage in an Ash Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
- ↑ Watering any plant in its growing stage in an Oak Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
- ↑ Watering any plant in its growing stage in a Willow Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
- ↑ Only the final fifth of super compost applies the super compost effect and grants XP.
- ↑ Watering any plant in its growing stage in a Yew Plot, not including the same day it was planted, or harvestable, diseased, or dead plants.
- ↑ Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), and Knowledgable Nourishment (10%).
- ↑ Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming (15%).
- ↑ Note that XP Boosts are multiplicative and do not match these exact values in the header. This is with an Inspiring Ring of Farming (5%), Knowledgable Nourishment (10%), and Focused Farming II (30%).
- ↑ 18.0 18.1 18.2 Although berry bushes can be harvested repeatedly without replanting, they provide significantly reduced XP on subsequent harvests.