Combat (music)

Combat (music)

This article is about the music played during

. For the combat system, see

.

Combat music are types of music played, depending on both the power levels of the player and the target monster.

Hunted/Spotted by enemy

This track is played when an aggressive monster (regardless of tier) spots the player and is actively chasing the player.

TrackDurationMusic track
Seeker Combat00:30

Higher-tiered monster

If the target monster has a higher power level than the player, the following music tracks will play:

Intro - High tier

TrackDurationMusic track
Track 1 - 170 BPM00:01
Track 1 - 171 BPM00:12

Main loop - High tier

TrackDurationMusic track
Track 1 - 170 BPM03:14
Track 1 - 171 BPM03:18

Outro/Victory - High tier

TrackDurationMusic track
Track 1 - 170 BPM00:10
Track 1 - 171 BPM00:08

Outro/Victory (extended) - High tier

TrackDurationMusic track
Track 1 - 170 BPM00:18

Equally-tiered monster

If both the target monster and the player have the same power level, the following music tracks will play:

Intro - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:02
Track 2 - 136 BPM00:02

Main loop - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:58
Track 2 - 115 BPM01:02
Track 1 - 136 BPM00:56
Track 2 - 136 BPM01:26

Outro - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:04
Track 2 - 115 BPM00:06
Track 1 - 136 BPM00:05
Track 2 - 136 BPM00:05

Pivot - Equal tier

TrackDurationMusic track
Track 1 - 115 BPM00:08
Track 2 - 115 BPM00:08
Track 1 - 136 BPM00:12
Track 2 - 136 BPM00:12

Lower-tiered monster

If the target monster has a lower power level than the player, the following music tracks will play:

Intro - Lower tier

TrackDurationMusic track
Track 1 - 115 BPM00:05
Track 2 - 136 BPM00:02

Main loop - Lower tier

TrackDurationMusic track
Track 1 - 105 BPM00:24
Track 2 - 105 BPM00:30
Track 3 - 105 BPM00:37
Track 1 - 137 BPM00:47
Track 2 - 137 BPM00:25
Track 3 - 137 BPM00:29
Track 1 - 140 BPM00:24
Track 2 - 140 BPM00:24
Track 3 - 140 BPM00:53

Outro - Lower tier

TrackDurationMusic track
Track 1 - 105 BPM00:04
Track 2 - 105 BPM00:04
Track 3 - 105 BPM00:04
Track 1 - 137 BPM00:04
Track 2 - 137 BPM00:04
Track 3 - 137 BPM00:04
Track 1 - 140 BPM00:03
Track 2 - 140 BPM00:03
Track 3 - 140 BPM00:03

Pivot - Lower tier

These soundtracks play whenever the player attempts to flee from combat.

TrackDurationMusic track
Track 1 - 105 BPM00:10
Track 2 - 105 BPM00:10
Track 3 - 105 BPM00:10
Track 1 - 137 BPM00:09
Track 2 - 137 BPM00:09
Track 3 - 137 BPM00:09
Track 1 - 140 BPM00:09
Track 2 - 140 BPM00:11
Track 3 - 140 BPM00:11

Miniboss

These soundtracks play whenever the player is fighting the Garou King or abyssal demons, and has defeated either monster.

TrackDurationMusic track
Track 1 - 115 BPM01:47
Track 2 - 136 BPM00:18

Vaults

Players who engage in combat in any vault will begin with the intro track:

TrackDurationMusic track
Track 100:03

Higher-tiered monster

If the target monster has a higher power level than the player, the following music tracks will play:

TrackDurationMusic track
Track 100:34
Track 200:33
Track 300:22


Lower-tiered monster

If the target monster has a lower power level than the player, the following music tracks will play:

TrackDurationMusic track
Track 100:34
Track 200:33
Track 300:22

Outro

TrackDurationMusic track
Track 100:02