Ram

Ram

Rams are power level 3 or 4 NPCs that are found in the Fractured Plains and Stormtouched Highlands. Before attacking, rams will lower their horns before charging at the player. If the attack is successful, this will fill up the Bleed bar and inflict 30-32 damage to the player.

100%

Шансы выпадения предоставлены Jagex, если не указано иное.

ItemQuantityRarity
Raw Farm Meat1Всегда
Fleece2–3Всегда
Animal Hide1Всегда
Ram Horn1Всегда

Other

Шансы выпадения предоставлены Jagex, если не указано иное.

ItemQuantityRarity
Raw Farm Meat175/100
Fleece175/100
Animal Hide150/100
Ram Horn175/100

Journal

Далее приведён текст из источника

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As defender of the herd, the ram sees itself as a powerful warrior that can slay the strongest of foes. This might explain why there are fewer of them around than simple genetics might suggest.

More aggressive than the average sheep, the ram is prone to picking fights with anything he can. They have been known to headbutt rocks, stomp on the roots of trees and have long, noisy, arguments with the wind.

They taste delicious with mint sauce.

Sound effects

NameSound effect
Ram - Alert 1
Ram - Alert 2
Ram - Alert 3
Ram - Alert 4
Ram - Alert 5
Ram - Alert Breath 1
Ram - Alert Breath 2
Ram - Alert Breath 3
Ram - Alert Breath 4
Ram - Alert Breath 5
Ram - Attack Leap Breath 1
Ram - Attack Leap Breath 2
Ram - Attack Leap Breath 3
Ram - Attack Leap Breath 4
Ram - Attack Leap Breath 5
Ram - Attack Leap 1
Ram - Attack Leap 2
Ram - Attack Leap 3
Ram - Attack Leap 4
Ram - Attack Leap 5
Ram - Attack Swipe 1
Ram - Attack Swipe 2
Ram - Attack Swipe 3
Ram - Attack Swipe 4
Ram - Attack Swipe 5
Ram - Bodyfall 1
Ram - Bodyfall 2
Ram - Bodyfall 3
Ram - Breath Hard 1
Ram - Breath Hard 2
Ram - Breath Hard 3
Ram - Breath Hard 4
Ram - Breath Hard 5
Ram - Breath Hard 6
Ram - Breath Hard 7
Ram - Breath Hard 8
Ram - Breath Hard 9
Ram - Breath Hard 10
Ram - Breath Light 1
Ram - Breath Light 2
Ram - Breath Light 3
Ram - Breath Light 4
Ram - Breath Light 5
Ram - Breath Light 6
Ram - Breath Light 7
Ram - Breath Light 8
Ram - Breath Light 9
Ram - Breath Light 10
Ram - Breath Med 1
Ram - Breath Med 2
Ram - Breath Med 3
Ram - Breath Med 4
Ram - Breath Med 5
Ram - Breath Med 6
Ram - Breath Med 7
Ram - Breath Med 8
Ram - Breath Med 9
Ram - Breath Med 10
Ram - Breath Med 11
Ram - Death 1
Ram - Death 2
Ram - Death 3
Ram - Death 4
Ram - Death 5
Ram - Footstep Heavy Water 1
Ram - Footstep Heavy Water 2
Ram - Footstep Heavy Water 3
Ram - Footstep Heavy Water 4
Ram - Footstep Heavy Water 5
Ram - Footstep Heavy Water 6
Ram - Footstep Heavy Water 7
Ram - Footstep Heavy Water 8
Ram - Footstep Heavy Water 9
Ram - Footstep Heavy Water 10
Ram - Footstep Heavy 1
Ram - Footstep Heavy 2
Ram - Footstep Heavy 3
Ram - Footstep Heavy 4
Ram - Footstep Heavy 5
Ram - Footstep Heavy 6
Ram - Footstep Heavy 7
Ram - Footstep Heavy 8
Ram - Footstep Heavy 9
Ram - Footstep Heavy 10
Ram - Light Water 1
Ram - Light Water 2
Ram - Light Water 3
Ram - Light Water 4
Ram - Light Water 5
Ram - Light Water 6
Ram - Light Water 7
Ram - Light Water 8
Ram - Light Water 9
Ram - Light Water 10
Ram - Footstep Light 1
Ram - Footstep Light 2
Ram - Footstep Light 3
Ram - Footstep Light 4
Ram - Footstep Light 5
Ram - Footstep Light 6
Ram - Footstep Light 7
Ram - Footstep Light 8
Ram - Footstep Light 9
Ram - Footstep Light 10
Ram - Footstep Med 1
Ram - Footstep Med 2
Ram - Footstep Med 3
Ram - Footstep Med 4
Ram - Footstep Med 5
Ram - Footstep Med 6
Ram - Footstep Med 7
Ram - Footstep Med 8
Ram - Footstep Med 9
Ram - Footstep Med 10
Ram - Grunt Light 1
Ram - Grunt Light 2
Ram - Grunt Light 3
Ram - Grunt Light 4
Ram - Grunt Light 5
Ram - Grunt Med 1
Ram - Grunt Med 2
Ram - Grunt Med 3
Ram - Grunt Med 4
Ram - Grunt Med 5
Ram - Grunt Med 6
Ram - Grunt Med 7
Ram - Grunt Med 8
Ram - Grunt Run 1
Ram - Grunt Run 2
Ram - Grunt Run 3
Ram - Grunt Run 4
Ram - Grunt Run 5
Ram - Grunt Sprint 1
Ram - Grunt Sprint 2
Ram - Grunt Sprint 3
Ram - Grunt Sprint 4
Ram - Grunt Sprint 5
Ram - Grunt Sprint 6
Ram - Grunt Sprint 7
Ram - Grunt Sprint 8
Ram - Hitreact 1
Ram - Hitreact 2
Ram - Hitreact 3
Ram - Hitreact 4
Ram - Hitreact 5
Ram - Double Hoofscrape 1
Ram - Double Hoofscrape 2
Ram - Double Hoofscrape 3
Ram - Single Hoofscrape 1
Ram - Single Hoofscrape 2
Ram - Single Hoofscrape 3
Ram - Horn Impact 1
Ram - Horn Impact 2
Ram - Horn Impact 3
Ram - Idlebreak Bleat 1
Ram - Idlebreak Bleat 2
Ram - Idlebreak Bleat 3
Ram - Idlebreak Bleat 4
Ram - Idlebreak Bleat 5
Ram - Idlebreak 1 Chew Long 1
Ram - Idlebreak 1 Chew Long 2
Ram - Idlebreak 1 Chew Long 3
Ram - Idlebreak 1 Chew Long 4
Ram - Idlebreak 1 Chew Long 5
Ram - Idlebreak 1 Chew Short 1
Ram - Idlebreak 1 Chew Short 2
Ram - Idlebreak 1 Chew Short 3
Ram - Idlebreak 1 Chew Short 4
Ram - Idlebreak 1 Chew Short 5
Ram - Idlebreak 2 Chew 1
Ram - Idlebreak 2 Chew 2
Ram - Idlebreak 2 Chew 3
Ram - Idlebreak 2 Snuffle 1
Ram - Idlebreak 2 Snuffle 2
Ram - Idlebreak 2 Snuffle 3
Ram - Idlebreak 3 Scratch 1
Ram - Idlebreak 3 Scratch 2
Ram - Idlebreak 3 Scratch 3
Ram - Idlebreak 3 Scratch 4
Ram - Idlebreak 3 Scratch 5
Ram - Idlebreathe Chew 1
Ram - Idlebreathe Chew 2
Ram - Idlebreathe Chew 3
Ram - Wool Med 1
Ram - Wool Med 2
Ram - Wool Med 3
Ram - Wool Med 4
Ram - Wool Med 5
Ram - Wool Short Light 1
Ram - Wool Short Light 2
Ram - Wool Short Light 3
Ram - Wool Short Light 4
Ram - Wool Short Light 5
Ram - Wool Short 1
Ram - Wool Short 2
Ram - Wool Short 3
Ram - Wool Short 4
Ram - Wool Short 5
Ram - Wool Slow 1
Ram - Wool Slow 2
Ram - Wool Slow 3
Ram - Wool Slow 4
Ram - Wool Slow 5

Animations

Attack animation if the ram is about 5 metres or more from the aggressor/player
Attack animation if the ram is about 5 metres or more from the aggressor/player