Knights of Saradomin
Knights of Saradomin
The Knights of Saradomin, also referred to as White Knights and Temple Knights, were known as Paladins in Ashenfall. These knights are brave and faithful members of noble families who took up the sword. They were the second, third, and fourth children of Brynmoor’s “nobility” – a title given to those families that were most loyal to the priesthood, and the most obedient were raised the highest. Paladins were a righteous force, noble and true to the priest’s teachings. They brought order from chaos and discipline to sloth, remaking Bramblemead according to the church’s designs. It is said that the Paladins were capable of working miracles in battle. Rumour held that the power of Saradomin flowed through them and helped them to smite all who stood against the church.
The White Knights and the Wizards Guild
The White Knights, often summoned to address the perils that the Wizard's Guild inadvertently unleashed, were a frequent presence. Their duties ranged from quelling peculiar weather phenomena to managing the 'accidental' summoning of demons. To maintain control, a contingent of knights established a permanent residence within the guild, their vigilant eyes ever watchful.
Despite the antagonistic intentions of the White Knights' arrival in the Wizard's Guild, the two factions got along well. Apprentices would often prank low-ranked knights, using small spells to make them appear foolish. The knights would respond with more practical reprisals, which led to an escalation of shenanigans until the highest-ranking members of both orders got involved.
All documents have been expunged of the events that came to be known as the Day of Purple Feathers. No wizard or knight will speak of what occurred. However, villagers soon learned that squawking like a chicken would send both knight and wizard into unexplained panic.
The Knights of the Blue Flame Keep
When the people Brynmoor started to make tools from iron, the demand increased exponentially. The population craved the metal so desperately that they mined the region almost dry. The White Knights of the Blue Flame Keep were called to put down the infighting and small civil skirmishes and bring peace to the region once more.
Notable paladins
- Sir Lear - a commander who allied with the Wild Knights to conquer the northern garou settlement.
References
- ↑ Journal entry of Paladin's Helm, RuneScape: Dragonwilds. "The knights of Saradomin had many names over the years. White Knights. Temple Knights. In Ashenfall, they were called Paladins. Brave and faithful, members of noble families who took up the sword."
- ↑ Journal entry of Paladin Platebody, RuneScape: Dragonwilds. "Paladins were a righteous force, noble and true to the priests' teachings. They brought order from chaos and discipline to indolence, remaking Bramblemead according to the church’s designs."
- ↑ Journal entry of Wizard Hat, RuneScape: Dragonwilds. "The White Knights, often summoned to address the perils that the Wizard's Guild inadvertently unleashed, were a frequent presence. Their duties ranged from quelling peculiar weather phenomena to managing the "accidental" summoning of demons. To maintain control, a contingent of knights established a permanent residence within the guild, their vigilant eyes ever watchful."
- ↑ Journal entry of Wizard Robes, RuneScape: Dragonwilds. "Despite the antagonistic intentions of the White Knights' arrival in the Wizard’s Guild, the two factions got along well. Apprentices would often prank low-ranked knights, using small spells to make them appear foolish. The knights would respond with more practical reprisals, which led to an escalation of shenanigans until the highest-ranking members of both orders got involved."
- ↑ Journal entry of Wizard Robe Legs, RuneScape: Dragonwilds. "All documents have been expunged of the events that came to be known as the Day of Purple Feathers. No wizard or knight will speak of what occurred. However, villagers soon learned that squawking like a chicken would send both knight and wizard into unexplained panic."
- ↑ Journal entry of Iron Logging Axe, RuneScape: Dragonwilds. "Iron was so powerful, that it created a problem in Brynmoor. The population craved the metal so desperately that they mined the region almost dry. This let to infighting, small civil skirmishes and the white knights of the Blue Flame Keep, needed to be brought in to keep the peace."
- ↑ Journal entry of Iron Mace, RuneScape: Dragonwilds. "He joined the Wild Knight commander, Vemmeck, in their siege against a northern garou stronghold. With countless goblins at their side, their victory was almost assured. Yet a single druid's magic held the forces at bay until Sir Lear learned how ineffective his mace was against the scales of a dragon."