Уровень силы
Уровень силы

Power levels are an indication of how strong a player, monster, or piece of food is. Players can see their current power level at the bottom right of their inventory, and power levels for monsters can be seen to the left of their health bar. Each region in Эшенфолл has a power level, which most of the monsters in that region inherit.
Region Power Levels

| Регион | Уровень силы |
|---|---|
| Бринмор | 1 - 2 |
| Гхорнфелл | 3 - 4 |
| Феллхоллоу | 5 |
| Даудун-Рич | 6 |
| Сумрачные пески | 7 |
Player Power Levels

The player's power level is directly tied to the armour they wear, starting at power level 0 while wearing no armour, to power level 5 while wearing tier 5 armour, like steel. In the event that the player is wearing armour of differing power levels, they are averaged and rounded down. The power level icon next to an opponent or area title card when the player's power level is far lower, denoting great danger.
Enemy/Zone Power Level
| Icon | Power level comparison |
|---|---|
| Zone/enemies are neutral (Храмовый лес) | |
| Player's power level is more than one level below the enemy/zone | |
| Player's power level is one level below the enemy/zone | |
| Player and the enemy/zone are at the same power level | |
| Player's power level is above the enemy/zone |
Еда
Below is a list of food with differing power levels:
Fruits
| Еда | Уровень силы |
|---|---|
| Красные ягоды | 1 |
| Dried redberries | 1 |
| Двеллберри | 3 |
| Dried dwellberries | 3 |
| Персик | 3 |
| Dried peach | 3 |
Vegetables
| Еда | Уровень силы |
|---|---|
| Капуста | 2 |
| Fried cabbage | 2 |
| Картофель | 2 |
| Baked potato | 2 |
| Bittercap mushroom | 2 |
| Grilled mushrooms | 2 |
| Лук | 3 |
| Fried onions | 3 |
Meats
| Еда | Уровень силы |
|---|---|
| Яйцо | 1 |
| Fried egg | 1 |
| Raw rat meat | 1 |
| Rat roast | 1 |
| Raw bird meat | 1 |
| Филе | 1 |
| Raw farm meat | 2 |
| Стейк | 2 |
| Raw game meat | 2 |
| Окорок | 2 |
| Raw bestial meat | 3 |
| Flank steak | 3 |
Monster hitpoint scaling
A monster's base hitpoints can scale based on the region's power level. This hitpoint value is determined for all monsters in a region when the player enters that region, and the power level icon will change based on the player's average power level, determined by their armour. The formula that calculates the monster's base hitpoints is shown below:
Hitpoints=RegionPowerLevel×Monster′sBaseHitpoints
Power level 1 monsters (e.g., chickens, kebbits, etc.) do not scale their hitpoints; those are always at their base value, regardless of the region's power level.