Чужое — моё!

Чужое — моё!

Чужое — моё! is a secondary quest found in Даудун-Рич. It serves as the introduction to nodestones, the fast-travel network within the keep, and can be started by speaking to Дорик in Нексус.

Обзор

ОписаниеHelp Doric track down the mage that stole his keepsake, by unlocking portals around Dowdun Reach.
НачалоSpeak to Дорик in Нексус in Даудун-Рич.
ТипВторостепенный квест
ТребованияЧастичное прохождение Black Knight's Fortress
Необходимые предметыНет
Рекомендуемые предметыTier-appropriate armour and weaponsЕда
Кого нужно победить2x shardbound lesser demon (at Демонические врата)Black Knight warriors, Black Knight guardians, and Mages of Zamorak (throughout)

Начало пути

Speak to Дорик in Нексус. He explains that a red-robed wizard barged into him and stole a small bronze dog on a keychain — a keepsake made by his son, Boric, and one of his most treasured possessions. The mage fled through one of the nearby portals, and Doric caught a brief glimpse of pews and religious fixtures before the thief vanished.

Doric asks you to chase the mage through the portals and recover his keepsake. He points out that following the trail should also help you activate the nodestones scattered around Даудун-Рич, opening up fast-travel routes through the keep.

The three locations can be visited in any order. Each is in hostile territory, so come prepared.

Собор

Make your way to Собор region in Dowdun Keep. The nodestone here sits on the north-west wing of the building and can't be reached from inside — enter the cathedral and turn right, then follow the outer walkway around the side. Look for a section where the parapets are missing and use Шаг ветра to reach the upper ledge where the nodestone and notes are located.

The scrawled notes on a nearby table are incoherent ramblings about the nature of portal magic — the mage was studying how the nodestones in the keep work without runes, drawing power from the Dreaming Stone instead.

There's no sign of the mage himself, but the nearby nodestone crackles with lingering energy. Activate it and return to Doric.

Back at The Nexus, Doric reports that you just missed the mage — the red-robed wizard ran right past him again, waving a great spiky staff around "without fear of poking anyone's eyes out." This time the portal showed chains, cells, and angry-looking knights. A garrison, perhaps.

Гарнизон

Head to Гарнизон and make your way to the building with four turrets on the norther face of the fortress. Inside, look for the mage's schematics sitting atop a crate near the nodestone, on the first floor. These notes describe some form of emotion-based magic — an attempt to draw energy from suffering and channel it into a source of great pain.

Again, no mage in sight. Activate the nodestone and return to Doric.

Doric tells you the mage sprinted past him once more, and this time the portal showed glowing lights, water, and rock — some sort of sinister demonic gateway.

Демонические врата

Travel to Демонические врата, the underground area beneath Dowdun Keep. This is the one location where you'll face a proper fight: make your way through the area to the far end, past two shardbound lesser demons guarding an arena.

On the other side, you'll find the body of the Заморак mage. The wounds are fresh — singed robes and claw marks raked across his torso. Whatever he was trying to accomplish with his portal magic and emotion-draining schematics, the demons got to him first.

Search the body. There's no sign of Doric's keepsake, but you do find a crumpled schematic of some kind. Take it and return to Doric.

Returning to Doric

Speak to Дорик back in Нексус. In a moment of sheepish honesty, he admits the mage never actually stole the bronze dog at all — when the wizard knocked into him, the keepsake fell out of his pocket and rolled behind a rock. The whole chase was a wild goose chase.

Feeling guilty, Doric examines the schematic you recovered from the dead mage. He identifies it as a design for some sort of sinister staff and, by way of apology, teaches you how to craft it — the Zamorak staff.

He also mentions that the nodestones seem like they'd be quite useful to have fully operational, and suggests you activate the rest of them around Даудун-Рич for an additional reward.

Bonus: Activating All Nodestones

If you activate all nine nodestones throughout Dowdun Reach and return to Doric, he'll congratulate you — then grumble about adventurers always expecting a reward. He hands over a portal reward pack containing tier 2 Ремесленник, Строительство, Магия, and Горное дело experience tomes.

Награды

Интересные факты

  • This quest is named after What's Mine is Yours, a quest in RuneScape (RS3).
  • The quest's internal codename is "Thinking With Portals", a reference to the video game Portal and its tagline "Now you're thinking with portals."