Жаролес
Жаролес
Жаролес is a ruined village in the Феллхоллоу region of Эшенфолл. The village was protected by a divine barrier maintained by shrines to the gods: Сарадомин, Гутикс, Заморак and Армадил. Emberwood is a collapsed village surrounding a small lake that once powered the settlement's mill. All structures have missing roofs and are in a state of ruin. A large cemetery surrounds the cathedral. A smaller circular lake lies to the north-east, featuring a large stone with a Shrine of Saradomin. The village is sealed by a magical barrier that can only be opened by obtaining blessings from the god shrines located around the area.
История
The village was envisioned as a potential utopia where multiple faiths could work side by side, with both Amalgamated and non-Amalgamated villagers coexisting peacefully under the protection of two great dragons.
Emberwood was protected by two dragons: Имару and Ксикотал. Imaru's most faithful followers were branded with special marks that granted them enhanced health and longer lifespans, and she created purification water blessed with her magic to protect the population from illness and corruption.
When the withering curse struck the village, priests from all four faiths united to erect a protective barrier. Using the power of prayer from bones buried in the soil, they created a barrier of belief to contain the withered villagers. The barrier was bound to religious icons and could only be opened when all the shrines worked together. Imaru's grief and rage transformed the once-peaceful village into a prison, with a piece of the curse placed at its heart.
Cathedral
The cathedral contains a purifying pool and is surrounded by a large cemetery. A chest in the graveyard west of the cathedral spawns several skeletal enemies when opened for the first time.
The Mill
A collapsed mill that once utilised the central lake for power.
Ruined Homes
Several small collapsed homes and shacks shacks are scattered throughout the village. One shack north-east of the cathedral contains the thorny irit root and lazily-penned diary.
Armadyl's Shrine
Located south-west of Emberwood village, found in the middle of a small lake, guarded by three ghosts:
The shrine requires identifying a crime, perpetrator, and motive to unlock.
Guthix' Shrine
Located far west of Emberwood village at a large stone circle where a green dragon made its home. A chest is located behind one of the south-western standing stones.
On the southern side, inside one of the henges, is a spectral door that requires being soul rifted to enter. It leads to an area where soul stone can be mined, requiring a steel pickaxe.
Saradomin's Shrine
Located east of the barrier, the shrine is missing the symbol of Saradomin, which can be found within the water just west of the shrine.
Zamorak's Shrine
Located north-east of the barrier, within a church. Players must Шаг ветра or build their way to the top in order to enter the church and activate the shrine.
Хранилище драконоридов
Калистрактен-Кара is located at the far western edge of the region, with a small pond featuring a rune essence geyser and nature spirit.
Узлы
Растения
Деревья
Прочее
- Soul stones - Requires soul rifting
Монстры
Мини-босс
The Hoplites
The primary military force was composed of farmers and artisans rather than nobility, naming themselves after the legendary Saradominist hoplites from the world of Hallow. Through years of training, they developed exceptional unit cohesion, forming impenetrable shield walls and coordinated formations, with their training sessions concluding with communal barbeques hosted by retired hoplites. When the Withering began, however, the hoplites' unity became a fatal weakness as infected members turned on their comrades from within the ranks.
The Wild Knights
Elite warriors who ventured into dangerous territories to face monsters warped by the Anima Twist, with their mages employing magic pragmatically against threats that ordinary villagers were unaware of.
Дети теней
A Zamorakian cult whose self-proclaimed warlocks performed dark rites in darkened basements, though these rituals had no actual effect. Despite their ineffective rituals, the order made practical contributions, with member Sadia Vulketra forging the first steel gear in Fellhollow out of concern that they needed greater defensive strength against potential Saradominist threats.
Druids
Guthixian druids performed rituals around the standing stones, wearing enchanted amulets in hopes of strengthening their bond with nature.
Magical community
Despite having less funding than the tower to the south, Emberwood had a significant spellcasting community. The mages developed alternative methods to strengthen their magical abilities, with the amulet of Magic being particularly popular among practitioners.
Bilar Amaris
Bilar Amaris was a renowned hunter known for his skill with the bow and ability to take down nearly any prey.
His death, while resulting in a sparsely attended funeral, led to an important development in Emberwood's crafting traditions. The dragonhide armour he wore proved remarkably durable despite his fatal injuries. Villagers recovered the armour and leatherworkers studied and improved upon the design, eventually making green dragonhide armour standard equipment for the village's best hunters.
Обрывки записей
- Experiment log - This book is found south of the pond near Калистрактен-Кара in a collapsed stone ruin
- Lazilly-penned diary - Found next to the thorny irit root in the collapsed shack north-east of the cathedral
- Priestly journal - Found on a tall rock in the circular lake north-east of Emberwood
- Ravanna's second journal
- Ravanna's sixth journal
Note: Farmer Fred's journal is located on the northerneastern section of Emberwood, near the entrance to Dragon's Run.
Источники
- ↑ Journal entry of Жреческий журнал, RuneScape: Dragonwilds. "Emberwood could have been the great human utopia. Faiths working side by side. Amalgamated and not – villagers who do not let their differences define them. Two great dragons, to watch over us and keep us safe."
- ↑ Journal entry of Emberwood Standing Stone, RuneScape: Dragonwilds. "There was a village once, west of the tower, that I made my home. The people lived together, peacefully, happily, under the guardianship of dragons."
- ↑ Journal entry of Зомби Гнилоклятых, RuneScape: Dragonwilds. "These zombies were once the most faithful followers of Imaru, her chosen servants. Each of them was branded with a special mark that would allow her to gift them a small semblance of her power. As humans they were healthier, lived longer and they thrived under her care."
- ↑ Journal entry of Purifying Water, RuneScape: Dragonwilds. "This water is drawn from a rejuvenation pool and contains within it the spark to fight off the Wither-rot. Although Death keeps these pools active in modern times, a long time ago these pools would have been blessed by Imaru and her magic. She created the water as a way to stave off illness and corruption, in the population she protected."
- ↑ Journal entry of Жреческий журнал, RuneScape: Dragonwilds. "As the village has fallen to the shambling nightmare that is the withering, the other priests and I have worked together to save who we can. There are dead buried deep below the soil and their bones carry the power of prayer in them, like all do. So we priests prayed together, a union of faith, to erect a barrier of belief to keep the withered villagers contained. Our prayers bound to the icons, and only together will the village be re-opened once more."
- ↑ Journal entry of Emberwood Standing Stone, RuneScape: Dragonwilds. "Imaru's grief and rage has made it a prison, all joy turned to fear. I placed a piece of the curse within its heart, an anchor made of suffering."
- ↑ Journal entry of Нагрудник из шкуры зелёного дракона, RuneScape: Dragonwilds. "He set out towards the great stone circle near Emberwood, knowing that a dragon had recently made it its home."
- ↑ Journal entry of Аспис павшего гоплита, RuneScape: Dragonwilds. "The hoplites of Emberwood named themselves after Saradomin's forces in the holy scripture. The legendary hoplites were warriors on the world of Hallow, who were trained from farmers and artisans, rather than military families or nobility, and the Emberwood hoplites came from similar stock."
- ↑ Journal entry of Нагрудник павшего гоплита, RuneScape: Dragonwilds. "They became walls of impenetrable shields, or terrifying spiked shells, moving with the sort of unity that only comes over years and years of training. Their secret, so they claimed, was the weekly barbeque."
- ↑ Journal entry of Тассеты павшего гоплита, RuneScape: Dragonwilds. "When the withering began it was the hoplites that were most affected. Their unity and loyalty became a weakness, as members within their ranks fell to the affliction and then turned on the others."
- ↑ Journal entry of Короткий лук из гнилодрева, RuneScape: Dragonwilds. "The Wild Knights journeyed into more dangerous territories, facing off against deadly monsters warped by the anima twist."
- ↑ Journal entry of Амулет магии, RuneScape: Dragonwilds. "The Wild Knight mages would use them more pragmatically, wielding magic against all the threats that the villagers were unaware of."
- ↑ Journal entry of Амулет магии, RuneScape: Dragonwilds. "The self-proclaimed warlocks, of the Children of Shadows, would sit in darkened basements wearing these glittering amulets as they intoned dark rites that had no effect."
- ↑ Journal entry of Стальной полный шлем, RuneScape: Dragonwilds. "It was the Children of Shadows who forged the first steel gear in Fellhollow. One member, in particular, Sadia Vulketra, began to feel that the order lacked the strength it may one day need to defend against the Saradominist forces."
- ↑ Journal entry of Амулет магии, RuneScape: Dragonwilds. "Druids worse these amulets while performing rituals around the standing stones, hoping that it might strengthen their bond with nature."
- ↑ Journal entry of Амулет магии, RuneScape: Dragonwilds. "Emberwood had its fair share of spellcasters, though lacking the funding of the tower to the south. With more limited resources the mages of Emberwood found other methods to strengthen their art, and the Amulet of Magic was popular among all of them."
- ↑ Journal entry of Койф из шкуры зелёного дракона, RuneScape: Dragonwilds. "Bilar Amaris, a hunter that dwelled withing Emberwood. He was renowned among the locals, skilled with the bow and capable of taking down almost any prey."
- ↑ Journal entry of Поножи из шкуры зелёного дракона, RuneScape: Dragonwilds. "The funeral of Bilar Amaris was not a particularly popular one... His death would have passed into complete obscurity, except for the clothes he was wearing when he died. The villagers brought the armour back and leatherworkers set to work on repeating it and improving it. Soon the best hunters in Emberwood would be wearing green dragonhide armour."